Technical info for animation format and rendering

2 min read

Deviation Actions

ArtemisFowlTheMovie's avatar
Published:
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Updated: 31st May, 11

The animation team must follow the following data, mode and format in order to maintain stability and quality of resources. This list will be updated in time as required or when more information is available.

Resolution: FullHDTV 16:9  1920x1080 (got any better ideas, pitch in the comments)
Frame Rate (FPS - Frames per second): 15 (while HDTV automatically selects 24 FPS, 15 should be fine for us)
Mode of Compilation: Raw project files, unless distributing for demonstration.
Mode of Rendering: PNG sequence (some might say Targa, which is better but takes more space; try avoiding Video formats until final or preview rendering)
Preview rendering: SWF, or MPEG 4 Part 2 (DivX, in MKV container)
Animatics: Unprotected SWF for import.
Sound codec: MP3 for now, just to be safe.
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TOOLS

Animation: ToonBoom, Flash, Synfig (depending on the cinematic requirements)
Video Edit / Compositing: Lightworks (Beta), Sony Vegas, Blender VSE
Sound Processing / Recording: Audacity
Painting / Image Processing: GIMP, MyPaint, Photoshop
Vector Illustrations: Inkscape, Adobe Illustrator
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Questions for the team
1) What primary software would you be using for animation?
2) How will you guys be handling the project files and collaboration?
3) How much of the soundtracks are done?

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Watch this space for additional info later.
© 2011 - 2024 ArtemisFowlTheMovie
Comments28
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L-word's avatar
1) What primary software would you be using for animation?
Flash CS 5.5 okay? I'm mostly doing the rough stuff anyway, so... xD

2) How will you guys be handling the project files and collaboration?
Uh...I don't know? It'd be cool if there was a forum or something. Or a Yahoo group/email list.

I'll just skip 3 and 4 then. lol